using System;
using System.IO;
using System.Runtime.InteropServices;
public class Sound
{
    private byte[] m_soundBytes;
    private string m_fileName;
    private enum Flags
    {
        SND_SYNC = 0x0000,  /* play synchronously (default) */
        SND_ASYNC = 0x0001,  /* play asynchronously */
        SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
        SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
        SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
        SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
        SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
        SND_ALIAS = 0x00010000, /* name is a registry alias */
        SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
        SND_FILENAME = 0x00020000, /* name is file name */
        SND_RESOURCE = 0x00040004  /* name is resource name or atom */
    }
    [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
    private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
    [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
    private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags);
    /// <summary>
    /// Construct the Sound object to play sound data from the specified file.
    /// </summary>
    public Sound(string fileName)
    {
        m_fileName = fileName;
    }
    /// <summary>
    /// Construct the Sound object to play sound data from the specified stream.
    /// </summary>
    public Sound(Stream stream)
    {
        // read the data from the stream
        m_soundBytes = new byte[stream.Length];
        stream.Read(m_soundBytes, 0, (int)stream.Length);
    }
    /// <summary>
    /// Play the sound
    /// </summary>
    public void Play()
    {
        // if a file name has been registered, call WCE_PlaySound,
        //  otherwise call WCE_PlaySoundBytes
        if (m_fileName != null)
            WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
        else
            WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
    }
}
Sound 객체 생성 후 play() 메소드 사용. 비동기로 작동함.
참조: http://msdn2.microsoft.com/en-us/library/ms229685.aspx
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